Starfox
TCW Podcast Episode 261 - StarFox Before Star Fox, there was a developer in Britain building copy protection tools, a dinner party that opened the right door, and a Game Boy prototype game that could do something it wa...
Podcast Index
Parcourez les podcasts par catégorie, ouvrez les épisodes récents et téléchargez l’audio pour l’écouter hors ligne.
They Create Worlds
Alex Smith, and Jeffrey Daum
Mere end Masker
Camilla & Karoline
Radio Wave
Český rozhlas
Die Eierköpfe - Der Rugby Podcast
Simon Jung, Jan Lüdeke
When Life Gives You Lemons
Kevin & Palmi Henry
Gardening Inside Out
Gardening Inside Out
Dungeons and Dystopias
Tyler Hapney
The KC Turbos Podcast
KC Turbos
Uncanny Media, the Show!
Spider
The Podcast of the Lotus Eaters on Odysee
The Podcast of the Lotus Eaters
Magical Transformations
Jake and Ashley Mayes
Down to Dunk OKC Thunder Podcast
The Athletic
The Restricted Collection
Head Librarian
Every Day יום יום
כאן | Kan
Telemetry Transportation Daily
Sam Abuelsamid
The Crafty Pint Podcast
The Crafty Pint
Los Hijos de Tuta
FourMedia
Autoline Daily
Autoline
This is My Bourbon Podcast
Perry Ritter | This is my Bourbon Podcast
The Noco Moto Motorcycle Podcast
Noco Moto
Adeptus Ridiculous
Adeptus Ridiculous
The SAF Podcast
SAF Investor
三个火呛手
思宇_XgEd
The Shift Gear Podcast
Ciaran Farah & Aneil Saini
The Pilot Life
Aviation
Lockdown Trivia
Dalton McGhiey
Family Ties
Fellas Studios
Vanlife Roadmap
Vanlife Outfitters
The Bourbon Hunters Podcast
The Bourbon Hunters
Gaming Tech Brief By HackerNoon
HackerNoon
The Kit & Krysta Podcast
The Kit & Krysta Podcast
Gunday Brunch
GAT Daily
Tee Time - der Golf Podcast
Hobby Golfer Jens Zielinski, Golf Coach Florian Fritsch, Golf Profi Bernd Ritthammer
Game Mess Mornings
Giant Bomb
Talk Is Sheep
Kyle Stelter and Greg Rensmaag
In The Midwest Garden with Rob Zimmer
Rob Zimmer
Loisirs
Alex Smith, and Jeffrey Daum
TCW Podcast Episode 261 - StarFox Before Star Fox, there was a developer in Britain building copy protection tools, a dinner party that opened the right door, and a Game Boy prototype game that could do something it wa...
TCW Podcast Episode 260 - Vivendi Electric Boogaloo How does a Canadian liquor company end up owning Universal Studios and, eventually, help create Activision Blizzard? Seagram chased diversification as liquor sales so...
TCW Podcast Episode 259 - A Cendant to Vivendi CUC International looked like a company that never missed. Quarter after quarter, just barely beating estimates, right up until the moment Henry Silverman got access to th...
TCW Podcast Episode 258 - The Shenanigans of CUC Software Walter Forbes built CUC International from Comp-U-Card, a phone-in discount shopping club that cut out the middleman with a small markup and annual fee, not unl...
TCW Podcast Episode 257 - Nine Atari Games The Atari VCS launched with nine games to entice consumers into the new gaming medium, and Combat set the trend of packing multiple "games" into a single cartridge. Featuring ...
TCW Podcast Episode 256 - Cinemaware Bob Jacob launched Cinemaware to fuse movies and video games on Amiga, hiring journalist Kellyn Beeck to design Defender of the Crown's medieval themes. Programmer John Cutter led i...
TCW Podcast Episode 255 - The Elder Scrolls: Morrowind After Arena and Daggerfall's triumphs, Julian LeFay's Battlespire spinoff marked his last hand in the Elder Scrolls universe. Amid conflicts while working on other...
TCW Podcast Episode 254 - The Elder Scrolls: Arena & Daggerfall Bethesda Softworks, founded in 1985 by Christopher Weaver with sports titles like Gridiron and Wayne Gretzky Hockey along with licenses like The Terminato...
TCW Podcast Episode 253 - Masanobu Endō Masanobu Endō is one of Japan's most important game designers, yet remains relatively unknown in the West. Starting from an uncertain role at Namco, he first made his mark by tur...
TCW Podcast Episode 252 - A Guitar Hero The rise and fall of the Guitar Hero franchise and the rhythm game craze of the mid to late 2000s. Red Octane got its start making Dance Dance Revolution pads, but a partnership ...
TCW Podcast Episode 251 - Virgin Games As a companion piece to our Mastertronic episode, we look at the rise and fall of Virgin Games. Beginning with Richard Branson’s mail-order record business and the success of Virg...
TCW Podcast Episode 250 - Mastertronic From budget software publisher to the gateway for SEGA’s entry into Europe, we look at the rise and fall of Mastertronic. Initially shunned by high street retailers, the company f...
TCW Podcast Episode 249 - New World Computing We look at the rise and fall of New World Computing through the career of Jon Van Caneghem. Coming from the era of the lone programmer as the industry shifted toward larger...
TCW Podcast Episode 248 - An Act of Control We look at Japan’s Act on Control and Improvement of Amusement Business and its impact on the arcade industry in Japan. In the late 1970s and early 1980s, video games became ...
TCW Podcast Episode 247 - The History of Commodore Pt 4 The final chapter of our Commodore series covers the company’s chaotic decline. After early success with the Amiga line, internal conflict grew under President Tom...
TCW Podcast Episode 246 - The History of Commodore Pt 3 After Jack Tramiel left Commodore and founded Tramel Technology, the company pressed on with mixed results. Systems like the SX 64, the C900, the Plus/4, the C16, ...
TCW Podcast Episode 245 - The History of Commodore Pt 2 Commodore’s shift from calculators to computers began with the PET, which found success in Europe as a business machine. After seeing the ZX80 in Britain, Jack Tr...
TCW Podcast Episode 244 - The History of Commodore Pt 1 We kick off our look at Commodore with the story of its founder, Jack Tramiel. A Holocaust survivor who emigrated to the United States, Tramiel began repairing la...
TCW Podcast Episode 243 - RCA Studio II The RCA Studio II emerged from the company’s faltering computer division and the vision of engineer Joseph Weisbecker, who had long dreamed of personal computing after reading "G...
TCW Podcast Episode 242- Fumito Ueda Fumito Ueda entered game design through art rather than a love of traditional play. Influenced by titles like Flashback and Another World, he sought to tell stories with minimal int...
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